![]() FASA and the FASA logo are trademarks of FASA Corporation and are used under license. Blue Planet Second Edition material copyright © 2000–2013 Biohazard Games. Revised Edition Line Developer: Mark Stout Development: Mark Stout Product Director: James Sutton Administration: Dawn Sutton Layout: Dawn Sutton, James Sutton Cover Artwork: Simon Powell, Dawn Sutton Interior Artwork: Christopher Benedict, Adam Black, Paul Daly, Nik Fiorini, Chris Keefe, Scott Schomburg, Brian Schomburg, Mitch Cotie, Ben Prenevost, Kieran Yanner Original Creation: Jeffrey Barber Synergy Game System: Greg Benage Blue Planet Second Edition Material: Jeffrey Barber, Greg Benage, Brian Breedlove, Sam Johnson, Jason Werner, Allan Grohe, John Snead, Allen Varney, Tun Kai Poh, Dustin Wright, Gareth Hanrahan, Gobion Rowlands, William Timmins Internet: Contact: Edition: January 2013 Blue Planet, Blue Planet Revised, and Blue Planet Game Master’s Guide are trademarks of Biohazard Games. Blue Planet™ Revised Edition is no longer supported, and no further products or updates will be produced for this edition.īLUE PLANET REVISED EDITION CORE RULEBOOK The Revised Edition of Blue Planet™ was published by FASA Games, based on the Second Edition (BPv2) previously published by Biohazard Games and Fantasy Flight Games. Revealing biological and cultural information on Poseidon’s aborigines.Biological survey data on the planet’s wondrous, but often-deadly, indigenous lifeforms.Dossiers on more than a dozen of the planet’s most famous and infamous personalities.Information on how to quickly create GM Characters to challenge players.Key maps and detailed descriptions of more than twenty Colonial, Incorporate, and Native settlements.Regional maps and descriptions detailing the topography and history of the most heavily-colonized region on Poseidon-the Pacifica Archipelago.Whether you are new to the Blue Planet universe or a veteran Game Master, this book contains information vital to running exciting and effective adventures on the new frontier. A place where corporate greed and human desperation ravage an alien ecology, threatening to plunge humanity into a war of survival with an ancient legacy. A world where GEO Marshals enforce the peace and wired mercs patrol deep waters in deadly fighter subs. Build your trains in the stations, assign them to the connected tracks and watch them go.Prepare for a compelling journey into humanity’s future on a distant planet, where life is hard and dying is easy. Don't worry: they'll travel on the same track with no risk of collision. Trains will have 2 wagons to transport colonists and resources at the same time. Same train, different cargo - Traveling on the red planet has never been safer (and efficient!). Tracks will be elevated allowing your rovers and drones to pass underneath together with power cables, while pipes can cross over them. New tracks - Click and drag to create tracks that connect your stations. ![]() otherwise, they’ll have to wait for the next train (and be frustrated, nobody likes to miss the train). ![]() Click on the info panel to see their reason for traveling and make sure that everyone gets their seat. ![]() Welcome commuters! - Build your stations anywhere on the map and help your colonists get to work and back. Other outside manned buildings will also be buildable near stations without needing a dome. Trains are here! With the Martian Express pack by modders Lucian and Sylvain, you’ll finally be able to move your colonists and resources between stations facilitating access to far away domes and remote resource deposits. ![]()
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